Kahrami


QUICK DESCRIPTION: A polite Maormer mage who left the Sea Vipers and now captains a trading vessel.

NAME: KahramiSPECIES: MaormerAGE: 30GENDER: Male (FtM)ORIENTATION: GayOCCUPATION: Ship Captain, Tradesman, Weather MageAFFILIATION: Silver Lining Traders, Psijic Order, Mages Guild, Sea Vipers (ex-member)RESIDENCE: Khenarthi's Roost, Silver IslesCOMPANY: Droplet the Sep Adder, El'azar the Senche-Raht KhajiitSKILLS: Sea Navigation, Weather Magic, Healing Spells, Poisons, Limited Transformation, FishingPERSONALITY: Cordial, Reticent, Compassionate, Intensely CuriousALIGNMENT: Lawful GoodLIKES: Peace, Knowledge, Fishing, Thunderstorms, SerpentsDISLIKES: Persecution, Hypocrisy, Willful Ignorance, Sea Vipers, Mild Flavors

APPEARANCE: Kahrami is from an ethnically distinct group of Maormer, which is why he has more animalistic features. These include finned ears, sharp teeth, a slightly forked tongue, and iridescent scaled skin. Although his scales offer durability and protection, his body has a soft, almost squishy quality. He has ivory hair, blue lips, and pale white eyes. His body is lined with tattoos of snakes, which glow when he casts spells. Kahrami boasts enchanted Pyandonean armor and a mystically attuned staff, which allow him to engage with weather magic on an even more powerful level.VOICE: Male Dark Elf Voice E


PRESENT DAY: Kahrami spends most of his time sailing on the Silver Lining Traders ships across their nautical trade route. He has mixed feelings about his role as Captain but does his best to live up to the responsibility. When he isn't working, he enjoys fishing, visiting taverns, and studying magic. He also often scouts for new recruits that may want to join his trading vessel crew.He typically travels with his darling sep adder, Droplet, who is very dear to his heart. His best friend, a Senche-Raht Khajiit named El'azar, is often close by as well.His official home is in Khenarthi's Roost, but he more frequently finds himself sleeping at his guild's private base in the Silver Isles, which has become rich with Maormer influenced themes thanks to his prevalence.


HISTORY: Kahr grew up in a small farming and fishing village, raised primarily by his mother, a local shaman. His father was a renowned storm mage who spent most of his time sailing with his Sea Viper crew. Kahr was especially compassionate compared to his peers, always more of a gentle scholar than a warrior. Still, upon reaching adulthood, he followed in his father's footsteps and became a storm mage for a Sea Viper crew as well.He worked with them for years, becoming a valued member of their team, and wrought much destruction at his Captain's orders. He kept quiet about his disagreements with the crew's ethics until their goals became too dangerous to comply with. Making an impossible decision, he stole the devastatingly powerful artifact his crew had acquired, and instead gave it to the Psijic Order. As a result, he was exiled from Maormer society, earning himself the title of traitor.He spent much time afterwards as a humble fisherman based in Khenarthi's Roost, accompanied by his trusty sep adder Droplet. While he kept a low profile, all he truly wanted was to find a way to make up for his past wrongdoings.Eventually, he met El'azar. They became good friends, and with the help of some others, founded the Silver Lining Traders - a company intended to create opportunities for those who were down on their luck and needed a new community. They made their base on a small cluster of uninhabited islands, which they dubbed the Silver Isles.


TONGHAY: Kahrami originates from a large mountainous island on the Eastern coast of the Pyandonean continent called Tonghay. The Sea Elves of that region are discernable by their unique characteristics, such as finned ears, sharp teeth, scaled skin, and forked tongues. They are culturally distinct for their spicy food (which utilizes flora specific to that particular island), their practice of ancient shapeshifting magic, and their skills with both inflicting and neutralizing poisons.Half of Tonghay can only be accessed from underwater, which is why shapeshifting into a more aquatic form is a common practice among its citizens. They frequently morph into a shape that could best be described as a mermaid. The Tonghay Sea Elves are very secretive about the magic that they use to achieve this feat. They share very little about their magic overall, generally preferring to keep to themselves. Few Maormer from Tonghay end up traveling all the way to Tamriel.


OTHER NOTES:
- He loves learning about unfamiliar magic.
- Sea Vipers often refer to him as "Kahrami the traitor".
- Despite his impressive agility, balance, and stamina... He's a terrible dancer.
NAME ORIGIN: Korean; meaning "river"